The official site opens
Sonic Channel records the opening alongside the game's E3 exhibition. This is the earliest firm first-party anchor for the Japanese microsite.
The original Japanese Shadow the Hedgehog site is fragmentary now, but SEGA left behind something unusually useful: a dated Sonic Channel change log. From it, Shadorux can reconstruct what sections appeared, when the campaign changed, and exactly which missing files are worth hunting.
Official site opens
This page reconstructs the site's documented content history. It does not invent an approximation of the lost visual design. A section is included only where a surviving first-party record or separately identified source supports it.
Sonic Channel records the opening alongside the game's E3 exhibition. This is the earliest firm first-party anchor for the Japanese microsite.
Black Doom, Doom's Eye and Sonic character pages were added, together with Westopolis and a post-Westopolis event. This proves dedicated character, stage and event content existed by late August.
The Japanese release date was fixed for December 15.
A promotional movie was added under the site's screenshot area, evidence that this section handled more than still images.
The site announced a SEGA Direct preorder with a bonus. The exact bonus remains an acquisition/research target.
Support and invitation material for ARTIMAGE NIGHT 2005 was added, tying the microsite directly into the Japanese event campaign.
A second documented movie update expanded the site's pre-release video material.
The TRIPOD BABY (SHADOW THE HEDGEHOG MIX) promotional movie and television commercial were published through the site.
The largest documented update added ten characters, three stages, six weapons, four vehicles and three wallpapers. By this point the microsite had become a substantial game reference and promotional destination rather than a simple announcement page.
A Shadow Flash minigame and the first part of Takashi Iizuka's developer interview were added.
The second half of Iizuka's developer interview followed one day later.
Sonic Channel records a Weekly Sega Voice Iizuka interview and a soundtrack sales notice.
Maria's character page and a Vehicle entry were added after launch, showing that the site continued to change into 2006.
Decompressing the recovered SWFs exposed original path and URL literals embedded in the site itself. These are stronger recovery leads than guessed filenames because they came directly from SEGA's archived Flash files.
shadow_base.swf names nine child modules: shadow_top.swf, shadow_story.swf, shadow_system.swf, shadow_chara.swf, shadow_stage.swf, shadow_wpn.swf, shadow_vcl.swf, shadow_mv.swf, and shadow_dl.swf.
The earlier images/shadow.swf contains literal references to images/ss01.jpg through images/ss17.jpg, plus smaller screenshot/movie thumbnail paths. This gives the screenshot recovery project exact original targets.
The early SWF points to Shadow_E3.asx, and that archived playlist has now been recovered: it names the underlying Shadow_E3.wmv on two POD.TV delivery hosts. The archived broadband m-flo playlist was also recovered and names shadow_mflo_bb.wmv on SEGA's movie server. The December shell additionally exposes narrowband m-flo and television-commercial playlist paths; those playlist requests timed out in this recovery pass.
Direct archive checks did not return most child SWFs. Checks for the stage and download modules timed out, so those remain unresolved rather than confirmed absent. The filenames are preserved for future recovery attempts.
The update language lets us infer a partial information architecture without inventing undocumented pages.
Named additions include Black Doom, Doom's Eye, Sonic and later Maria; ten characters were added in the December renewal.
Westopolis and its associated event were present by August. Three stages were added in December.
Promotional movies were added in October and November, including the m-flo campaign material.
Six weapons and four vehicles were added during the December 6 renewal.
Three wallpapers are explicitly documented. Their original files remain missing.
The December campaign added a Flash minigame and a two-part Iizuka interview.
A direct Wayback recovery pass found an intact December 13, 2005 capture of the actual Japanese microsite shell at sonic.sega.jp/shadow/. This moves part of the reconstruction from inferred chronology to recovered primary web material.
The archived page embeds the site at 800 × 600 through shadow_base.swf. The surrounding HTML also preserves PlayStation 2, GameCube and Xbox platform graphics plus SEGA, Sonic Team and Sonic Channel footer assets.
Recovered from the February 7, 2006 Wayback capture. Local preservation copy: 221,756 bytes. SHA-256: E3E055BB9451F85CA5C1142B1B1B2F1274EFACE1A7DA875ED0C5822FD398CF75.
An earlier Flash asset is independently archived from May 23, 2005. Local preservation copy: 476,097 bytes. SHA-256: 2479F64153C216CBCF13D79A601D428AC1FD0886CB263A0461E4DE446D1146ED.
The December HTML contains a live-era banner link to segadirect.jp/Catalog/CustomPages/CustomDetail2.aspx?File=shadow.htm. That gives us a concrete URL to pursue for the unresolved preorder bonus.
The recovered SWFs are preserved for research; Shadorux is not publishing SEGA's files as downloadable site assets here. The next recovery pass is to enumerate the Flash dependencies and archived image/movie paths.