SHADORUX

Press Kit &
Official Assets

The missing originals matter: SEGA press releases, logos, renders, screenshots, fact sheets, wallpapers, and downloadable campaign files. This page records what is proven to have existed, what survives through contemporary sources, and what Shadorux still needs to recover.

The gap in the archive

The 2005 campaign left a strong documentary trail, but the original SEGA of America and SEGA Europe press-kit package has not yet been recovered by Shadorux. Contemporary reproductions preserve the March announcement and November shipment copy, while first-party Sonic Channel records prove that the Japanese site distributed screenshots, movies, wallpapers, and other material.

This catalog therefore does not pretend that every original asset is already in hand. It is a recovery map: each category states what the evidence supports and what remains missing.

Known official material

01

March 23 announcement release

SEGA of America and SEGA Europe formally announced the game, identifying SEGA Studio USA and director Takashi Iizuka while promoting more than 50 missions, weapons, vehicles, branching choice, and Shadow's uncertain identity.

Survives through contemporary reproductions

Nintendo World Report, Everyeye.it, and SonicOnline preserve contemporary versions. The original SEGA-hosted release remains a recovery target.

02

November 15 shipment release

The North American release campaign used the “Hero or Villain?” framing and emphasized weapons, vehicles, multiple endings, replay value, the $49.95 MSRP, and E10+ rating.

Contemporary reproduction located

Nintendo World Report preserves the SEGA shipment announcement.

03

Official screenshots

Period magazine, E3, fan-site, GameSpot, and official-site records establish a substantial screenshot campaign across 2005.

Original press package unresolved

Shadorux still needs original files, filenames, dimensions, dates, and regional press provenance rather than merely saving later web copies.

04

Logos and character renders

Official promotional artwork and branding circulated throughout the campaign, but the research pass has not yet established a complete original downloadable press-kit set.

Recovery target

Catalog only assets with traceable official provenance; do not infer press-kit origin merely because an image is high resolution.

05

Three official-site wallpapers

Sonic Channel's first-party update log explicitly records three wallpapers added to the Japanese site's Download section on December 6, 2005.

Existence proven by SEGA

The original-resolution wallpaper files and filenames have not yet been acquired by Shadorux.

06

Promotional movies

The Japanese site received promotional movies on October 3 and November 14, then the TRIPOD BABY promotional movie and TV commercial on November 24.

First-party chronology survives

Original site-hosted media files and filenames remain targets even where later video copies survive elsewhere.

07

Fact sheet / press information

The recovered research does not yet prove a specific original fact-sheet file, despite press coverage clearly drawing on official game information.

Unresolved

Do not manufacture a fact-sheet entry until an original file, archived press page, or reliable catalog record is found.

08

Flash minigame

Added to the official Japanese site and Sonic Channel on December 12, 2005.

First-party existence record

The SWF and dependencies remain missing. Because Flash material is especially fragile, this is a high preservation priority.

What counts as an original?

Original file
A file distributed by SEGA or recovered from a SEGA-controlled site/capture with traceable provenance.

Contemporary reproduction
A 2005 outlet reproducing official copy or material. Useful evidence, but not the original SEGA package.

Community preservation copy
A later Sonic archive retaining an old asset. Valuable, but its chain of custody should be recorded.

Unknown web copy
A high-resolution image without provenance is not automatically a press asset.

Recovery priorities

1

Original SEGA press package

Find archived SEGA of America / SEGA Europe press pages, downloadable ZIPs, media-server paths, or press-disc records tied to the March announcement and E3 cycle.

2

Original filenames

Recover filenames for logos, screenshots, renders, wallpapers and movies. Filenames can connect otherwise orphaned copies back to the same distribution set.

3

December wallpapers

Locate the three wallpapers documented by Sonic Channel and record each resolution, filename, capture URL, and date.

4

Regional asset sets

Determine whether North America, Europe and Japan distributed different logos, screenshots, copy, packaging imagery, or downloadable material.

5

E3 press material

Look for show-floor press kits, discs, fact sheets, booth imagery, screenshot packages, and contemporary media-server downloads.

6

Flash game files

Recover the December 12 SWF plus any external assets needed to make a faithful archival record.

When an asset is recovered

Shadorux should record enough information that the file remains useful years later, not merely drop it into an image folder.

Original filename
Preserve exactly when known.
Artifact type
Logo, render, screenshot, wallpaper, movie, release, fact sheet, or other material.
Source and holder
Where the file came from and who currently hosts or holds it.
Original / capture URL
Record live and archived locations where available.
Date
Distribution, publication, or capture date—kept distinct when they differ.
File properties
Dimensions, format, size, and checksum for locally preserved files.
Rights / handling
Whether Shadorux can host the copy or should catalog and link to its holder.
Notes
Regional variants, edits, duplicate files, uncertainty, and related campaign material.

Research sources

  1. Nintendo World Report — SEGA announcement reproduction, March 24, 2005
  2. Everyeye.it — contemporary announcement reproduction
  3. SonicOnline.fr — French SEGA announcement reproduction
  4. Nintendo World Report — SEGA shipment release reproduction, November 15, 2005
  5. Sonic Channel — first-party 2005 update archive
  6. GameSpot — surviving video index
  7. Secrets of Sonic Team — surviving scan/media index