SHADORUX

SHADOW THE HEDGEHOG · 2005

A Year in
Motion

One chronology connecting the reveal, press cycle, magazine coverage, playable builds, Japanese site updates, collaborations, advertising, interviews and launch. Every entry points back into the archive where the evidence is discussed in depth.

How to read this

Dates here are publication, event or documented update dates—not guessed production dates. When a source only establishes a month or issue period, the chronology says so rather than inventing a day.

PRESS announcements & interviewsPLAY playable builds & previewsWEB official-site changesEVENT public appearancesMEDIA ads, trailers & print
01

Spring

Reveal → print explosion → E3

PRESS

The game breaks cover

Shadow the Hedgehog is revealed around Shadow's Walk of Game appearance, beginning the public campaign before SEGA's formal announcement later in the month.

Development archive
PRESS

SEGA formally announces Shadow the Hedgehog

SEGA of America and SEGA Europe announce the game and foreground branching missions, weapons, vehicles, more than 50 missions and Shadow's uncertain identity.

Press kit & official assets
PRESS

Planète-Sonic previews the branching premise

Contemporary fan-web coverage emphasizes Hero/Dark decisions and multiple possible conclusions.

Contemporary Sonic web
MEDIA

Magazine coverage expands

EGM #191, GamesMaster #159, Nintendo Official Magazine UK, Nintendo Power and other publications carry screenshots, previews and interviews.

Magazine archive
WEB

Japanese official site opens

Sonic Channel records the launch of the official Japanese Shadow site alongside the E3 exhibition.

Japanese microsite reconstruction
PLAY

E3: Shadow becomes playable

Press goes hands-on with an explicitly unfinished build. GameSpot and PSX Extreme document the game's combination of familiar Sonic movement, weapons and vehicles.

E3 2005 archivePre-release screenshots
02

Summer

Public demos → Japanese campaign expansion

WEB

Japanese microsite grows

Black Doom, Doom's Eye and Sonic pages are added alongside Westopolis and a post-Westopolis event.

Microsite reconstruction
03

Autumn

Beta coverage → collaborations → launch campaign

WEB

Japanese release fixed for December 15

The first-party update chronology records the Japanese launch date.

Regional release campaign
PLAY

Planète-Sonic reports on an advance beta

The site explicitly warns that its tested version remains unfinished and may change before European release.

Contemporary Sonic web
WEB

Promotional movie added

The Japanese site's screenshot area receives a promotional movie.

Microsite reconstruction
EVENT

m-flo collaboration enters the campaign

The Japanese promotion links Shadow with m-flo and the TRIPOD BABY remix campaign.

Japan promotion & events
WEB

SEGA Direct preorder bonus announced

The official chronology confirms a preorder-with-bonus campaign. The exact bonus remains a recovery target.

Physical promotion
EVENT

ARTIMAGE NIGHT promotion added

The Japanese campaign connects launch-period promotion to ARTIMAGE NIGHT 2005.

Japan events
PLAY

Planète-Sonic publishes beta impressions

Its writers describe being pleasantly surprised by additions beyond what trailers had shown—a specific contemporary reaction, not a claim about the fandom as a whole.

Contemporary Sonic web
WEB

Another Japanese promotional movie

A second documented movie update appears immediately before the North American shipment announcement.

Trailers & commercials
PRESS

North American shipment announcement

SEGA's release-period copy leans on “Hero or Villain?”, weapons, vehicles, multiple endings and replay value, with a $49.95 MSRP and E10+ rating.

Regional campaignsPress assets
MEDIA

TRIPOD BABY movie and TV commercial

The Japanese site publishes the m-flo promotional movie and television commercial. Recovered Flash later exposed the original SEGA playlist paths.

Trailers & commercialsMicrosite recovery
04

Launch

Site renewal → interviews → Japan release

WEB

The Japanese site gets its largest documented renewal

Ten characters, three stages, six weapons, four vehicles and three wallpapers are added. The recovered December Flash shell confirms a modular site organized around story, system, characters, stages, weapons, vehicles, movies and downloads.

Japanese microsite reconstruction
WEB

Flash minigame and Iizuka interview

A Shadow Flash minigame and part one of Takashi Iizuka's developer interview are added.

Development interviews
PRESS

Iizuka interview concludes

The second half follows one day later. A December 13 Wayback capture also preserves the shell of the official Japanese microsite.

Development interviewsRecovered microsite
PRESS

Weekly Sega Voice and soundtrack notice

Sonic Channel records a Weekly Sega Voice Iizuka interview and soundtrack sales notice.

Development interviews
2006

The campaign doesn't stop at midnight

On January 20, 2006, the Japanese site adds Maria's character page and a Vehicle entry. The post-release update is evidence that the promotional microsite remained active after launch.

Continue into the microsite reconstruction

Chronology basis

This chronology consolidates the dated evidence documented throughout Shadorux's Development & Promotion collection. Individual archive pages preserve the source links, provenance notes, uncertainties and deeper context behind each entry.