The game breaks cover
Shadow the Hedgehog is revealed around Shadow's Walk of Game appearance, beginning the public campaign before SEGA's formal announcement later in the month.
Development archiveSHADOW THE HEDGEHOG · 2005
One chronology connecting the reveal, press cycle, magazine coverage, playable builds, Japanese site updates, collaborations, advertising, interviews and launch. Every entry points back into the archive where the evidence is discussed in depth.
Dates here are publication, event or documented update dates—not guessed production dates. When a source only establishes a month or issue period, the chronology says so rather than inventing a day.
Reveal → print explosion → E3
Shadow the Hedgehog is revealed around Shadow's Walk of Game appearance, beginning the public campaign before SEGA's formal announcement later in the month.
Development archiveSEGA of America and SEGA Europe announce the game and foreground branching missions, weapons, vehicles, more than 50 missions and Shadow's uncertain identity.
Press kit & official assetsContemporary fan-web coverage emphasizes Hero/Dark decisions and multiple possible conclusions.
Contemporary Sonic webEGM #191, GamesMaster #159, Nintendo Official Magazine UK, Nintendo Power and other publications carry screenshots, previews and interviews.
Magazine archiveSonic Channel records the launch of the official Japanese Shadow site alongside the E3 exhibition.
Japanese microsite reconstructionPress goes hands-on with an explicitly unfinished build. GameSpot and PSX Extreme document the game's combination of familiar Sonic movement, weapons and vehicles.
E3 2005 archivePre-release screenshotsPublic demos → Japanese campaign expansion
The game is playable at Makuhari Messe. SEGA documents a Sonic/Shadow hand fan distributed to attendees who played.
Japan promotion & eventsPhysical promotionBlack Doom, Doom's Eye and Sonic pages are added alongside Westopolis and a post-Westopolis event.
Microsite reconstructionBeta coverage → collaborations → launch campaign
The first-party update chronology records the Japanese launch date.
Regional release campaignThe site explicitly warns that its tested version remains unfinished and may change before European release.
Contemporary Sonic webThe Japanese site's screenshot area receives a promotional movie.
Microsite reconstructionThe Japanese promotion links Shadow with m-flo and the TRIPOD BABY remix campaign.
Japan promotion & eventsThe official chronology confirms a preorder-with-bonus campaign. The exact bonus remains a recovery target.
Physical promotionThe Japanese campaign connects launch-period promotion to ARTIMAGE NIGHT 2005.
Japan eventsIts writers describe being pleasantly surprised by additions beyond what trailers had shown—a specific contemporary reaction, not a claim about the fandom as a whole.
Contemporary Sonic webA second documented movie update appears immediately before the North American shipment announcement.
Trailers & commercialsSEGA's release-period copy leans on “Hero or Villain?”, weapons, vehicles, multiple endings and replay value, with a $49.95 MSRP and E10+ rating.
Regional campaignsPress assetsThe Japanese site publishes the m-flo promotional movie and television commercial. Recovered Flash later exposed the original SEGA playlist paths.
Trailers & commercialsMicrosite recoverySite renewal → interviews → Japan release
Ten characters, three stages, six weapons, four vehicles and three wallpapers are added. The recovered December Flash shell confirms a modular site organized around story, system, characters, stages, weapons, vehicles, movies and downloads.
Japanese microsite reconstructionA Shadow Flash minigame and part one of Takashi Iizuka's developer interview are added.
Development interviewsThe second half follows one day later. A December 13 Wayback capture also preserves the shell of the official Japanese microsite.
Development interviewsRecovered micrositeThe Japanese release coincides with the ARTIMAGE NIGHT launch-day promotional campaign.
Japan promotion & eventsRegional campaignsSonic Channel records a Weekly Sega Voice Iizuka interview and soundtrack sales notice.
Development interviewsOn January 20, 2006, the Japanese site adds Maria's character page and a Vehicle entry. The post-release update is evidence that the promotional microsite remained active after launch.
Continue into the microsite reconstructionThis chronology consolidates the dated evidence documented throughout Shadorux's Development & Promotion collection. Individual archive pages preserve the source links, provenance notes, uncertainties and deeper context behind each entry.